Film Theory Talking About Cocomelon
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Film Theory Talking About Cocomelon
Pretty well done! There are some spots you could improve, and here they are:
1. FPS(Frames Per Second) - Listen, I can relate. I used to do 1 FPS. The Camera feels flashy, and the animation is a little too choppy. I recommend using around 8-12 fps when beginning instead of three, and learn how to make your animations smoother.
2. Airbrush - One big Issue I always see in stuff like this is the airbrush. A, it's a little too sloppy. B, it overlaps, and can look weird. Perhaps practice it's looks on another project you don't really care as much about before doing it on something you're a little more passionate about, or don't use it at all. I get you're shading, But an airbrush is usually used for a background
3. Timing - When animating something, timing is key. Look at a professional's work. You'll see it takes a little while until the next bit. Not trying to offend, but the timing is a little flashy, with most the bits of your animation only being one frame.
I promise you, I've used flipaclip before, and still use it now. You don't have to take any of my advice, Everyone's got their own style. Just trying to give you advice for your future projects.
Thank you for tips I not good with background so just leave white or gray for video. But I leaning of other people .
Would vibe to this
doesn't she crash the plane on the game over screen?
So you clone your followers? Are you cloning me right now?
GOKU!?!?
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Joined on 11/26/24